On the 12th of October 2013, for reasons best
known to each individual, nine players of Flames of War got together to play a
scenario loosely based upon Operation Market Garden at the Deeside Defenders
gaming weekend in Broughton. With much
chopping and changing of sides the eventual participants were:
For
the doo-gooding Allies:
Phil – Canadian Armour
Paul – Welsh Guards
David Astbury – British Armour; 30 Corp
James – American Para’s
Dennis – American Para’s
For
the suspiciously cheerful Germans:
Pete – SS Panzergrenadiers
Ben – SS Panzer Kompanie & Heer Grenadier Kompanie
Chris – SS Panzer Lehr
Rick – Panzer Kompanie
I wrote the scenario for this, and had a few aims I
wanted to achieve of which the main one was everyone enjoying themselves. I had spent a bit of time on the mechanics of
how to drop para’s, and measured out distances and arranged for scenery and
desperately tried to balance up the two sides while players were chopping and
changing – I think I roughly managed the last.
Finally the biggest surprise I wanted to spring was that the objectives
for both sides were not the same. The
Allies had 6 different objectives which they could claim, while the Axis had 5,
locations on the board and while some were the same, others were quite
different. The side holding the most
objectives at the end of the time allocated won, and a fog of war prevailed
until the last turn. I’ve scanned in the
master copy of the map,with the red dots showing the objectives and the letters
(A = Allied, G = German) showing whose they were, and below is the list of the
different ones for each side.
The Master Copy of the map, both sides had their own maps which they were not supposed to show the enemy. Phil regularly forgot this important fact. |
Allied Objectives
The Farm – This is a possible sticking point in
securing the highway we need to transport our supplies and troops up and
down. Capturing it would secure that
route, as well as providing a base of operations for the top brass to swan
around later down the line.
The Monastery – In this ‘wonderfully’ flat country
something that sticks up into the sky is a god-send! We need that tower to put our observers in so
we have a decent view into the town.
The Windmill – Not only a tall building, but it’s
also on the only hill and overlooking the road.
Can’t be having jerry holding such a good vantage point.
The Ford – Interesting one this, we do not
believe at this time that the Germans are aware of this crossing point over the
river. Holding time would enable us to
flank the German positions in the town and prevent them re-enforcing on the
western road.
The Ford does not appear on the German
maps and they are unaware of its existence.
If the allies cross it (very difficult going), or German troops come
within 4” of it then they become aware.
Southern Bridge, Far End – If we fail to secure this today we
risk having to force a crossing against concentrated German forces which will
prove costly in time and lives, we need that bridge.
Crossroads – The most ambitions of our objectives,
the crossroads is the joining point of the German supply, troop movement and
communication lines. Take it and we’ll
roll them back.
Axis Objectives
The Crossroads – I don’t need to remind you that
this is the joining point of our supply, troop movement and communication lines
along the front. Failure to hold this
will certainly force us to withdraw from the line of the river in the coming
days.
The Southern Bridge Far End – We CANNOT allow the bridges to fall
into enemy hands, this river is one of the best lines of defence we have, and
we must use it!
The Western Bridge – This is also a key crossing point
which is made even more important because its loss would see the army cut in
two in this area. It is also the route
re-enforcements will come from if we require them.
The Windmill -
In this awful flat country something that sticks up into the sky is
handy! We need that building to put our
observers in so we have a decent view over the road and surrounding
countryside.
The Industrial Estate – My information is that our esteemed
colleagues in the panzer divisions have chosen this site, on the wrong side of
the river, to place a substantial proportion of their fuel supplies in that
fuel tank. It must be held until we can
bring up enough transport to remove it or our armour will grind to a halt.
Set-up:
To put it simply the SS Panzergrenadiers and Panzer
Kompanie (me and Pete) deployed in a 2 foot deep band across the width of the
table, from the windmill (my side) to the monastery, to represent the front
line. A third German company garrisoned
the town – the grenadiers – while the Allies started off table, with their
armour moving on to the south of the front line, while their paras dropped in
from turn 1 onwards anywhere they chose using some scatter dice. Sadly the pictures had to be taken by iPhone, not a good option but I had left the camera at HQ.
The Battle:
Turn 1 dawned bright and clear as paratroopers dropped
from the sky. James choose to drop his
allocation between the windmill and the river, quietly seizing the ford which
the Germans were oblivious too and launching an attack on my 88’s on the hill,
destroying them. Dennis was even more
bold, dropping his men in huge platoons (19 teams strong!), one behind Petes SS
Panzergrenadiers looking to wipe out his Panzer IV’s, and the rest on the other
side of the river amongst the buildings.
The paras attacking Pete failed miserably, and were severely punished by
the German tanks, but it was even worse in the town. The yanks succeeded in taking out the Germans
AT guns and StuG’s, but hadn’t realised that virtually every building was a
machine gun post! Ben and Chris had done
well in deploying their troops, and by the Allied turn 2 Dennis’ 1500pts of paras
was practically no more and I deemed it necessary to recycle them and back in
they came against a nearly untouched grenadier defence company for another go
which would last longer than 1 turn.
The German front line, with my Panzers in front of the windmill hill, and Petes SS Panzergrenadiers beyond them near the monastery. |
The allied armour had arrived, with the Canadian centre of Shermans being flanked to its right by the British with Shermans with a number of lighter Stuarts, and a mass of Cromwells to their left from the Welsh Guards. The Welsh had obviously decided the way forward was to go quickly, and were highly aggressive from the start, with the Canadians almost dragged along for the ride, fearful of losing their lines of sight and missing out on the kill. The British in comparison went with the ‘slow and steady wins the race’ strategy, which was proving a success against an outnumbered SS Panzergrenadier platoons who gradually gave ground for better positions. They did so unhurried however, and were able to drop back to better firing positions with a reasonable number of men, abandoning the farm in the centre to the Canadians, and latterly the monastery to the British in the knowledge that they were not required by the German high command to hold them, however the Allies did have them on their hit list, and two objectives fell to them easily.
The full battlefield, with one of the American paras (James!) already trying to text for re-enforcements. The results of this are unknown. |
The SS Panzergrenadiers, the monastery, and the paras near the river. |
Closer still - the Paras miss their shot and fall foul of the SS tanks. |
The crossroads in the centre of the town. |
Ben and Chris' artillery, which caused many problems for the paras throughout. |
My Panzers had one very good turn, brewing up a goodly number of allied tanks, these being the Welsh. |
However there were many more available. |
My Panzer
Kompanie, to the right of the SS Panzergrenadiers, came under more intense
pressure as the bulk of the Canadians and all of the Welsh Guards came at them
at full speed. This left no real
opportunity to fall back successfully, even if the way had been cleared of
American paras. To clear this route, and
escape some of the attacking armour, my pioneers in their halftracks assaulted
the paras and reclaimed the hill and the windmill on top with the assistance of
a depleted platoon of Panzer IV’s.
However, the Cromwells were soon on their back, and as the pioneers dug
in, unable to make a further dent on the rest of the dug in Americans, the
Panzer IV’s were hit in the back and wiped out, complete with the company
commander. The rest of my retreating
armour fell back into fields and towards the hill, with the two Tiger 1E’s
acting as a magnet for the hordes of 17pdr-armed Challenger and Sherman Firefly
tanks. The combined Panzer IV’s and
Tigers bloodied the Allied advance, destroying 7-8 tanks, before the Welsh
M10’s took the lead and wiped out the Tigers.
They were in turn destroyed by the remaining withdrawing Panzer
IV’s. The German tanks covered the
retreat of my other platoon of infantry; panzergrenadiers racing recklessly in
their trucks towards the safety of Petes forces, before being finally overcome
by the wave of green armour.
My Panzer IV's and Tigers try to fall back, but the paras are in the way, and the Allied armour soon catches them and wiped them out. |
Dennis’ new para wave come in again, and although it
didn’t suffer as much as the first time round a couple of heavily armed
kampfgruppen in the town put pay to their hopes of taking the bridge. They were crushed back into a corner of the
town near to the bridge, but it would take more than machine guns to get rid of
them completely. On the other side of
the river Dennis launched more paras against the back of Petes SS, but with the
SS now retreating the more compacted troops made short work of the yanks. James also dropped in more troops, including
an ill-chosen placement of a platoon on the far side of the town, most probably
hoping to enter it from the undefended north.
However Ben and Chris clearly had a paranoia complex about this, and
heavy machine guns pointed from every window there too, forcing the paras to
dig in to survive, before a big half track platoon arrived from reserve for the
Germans to wipe them out. The rest of
James’ remaining reserves were allocated to his already strong positions south
of the ford.
More re-enforcements for the German effort to clear the town of paras. |
Some of Phil's Canadians are caught by my Tigers in the open just before the Welsh gained revenge. |
Phils canadian infantry take the farm after little SS resistance. |
The spectacular part of the para defence of their corner of the town, they took out an entire armoured half track platoon before falling back to one last building, hence the black smoke! |
The Allied armour reaches the line of the windmill and links up with James' paras. |
The menacing German re-enforcements arrive, courtesy of Chris. |
The end of Dennis' paras, surrounded and outnumbered and outgunned. |
David's British infantry takes the ruined monastery with no resistance from Petes SS, although he did return with his Panzer IV's to make the end hot for them. |
Phil's desperate efforts with his typhoons were a feature throughout, and this was his big moment at the very end of the battle when he destroyed a Tiger while flying through the towns streets. |
The battle was coming to a head, and near the edge of the
town there was much grumbling as Pete bemoaned the lack of re-enforcements
coming through from the town, where Ben was retaining every man in his final
bid to wipe out Dennis, who succumbed after some brutal house to house
fighting. My last platoon; the
panzergrenadiers, took only a few casualties from their mad truck dash and dug
themselves into the buildings next to the fuel tank objective on the main road
just as Petes troops were withdrawing or being wiped out by David’s British
advance. Pete’s SS panzergrenadiers made
good their escape and secured the allies end of the bridge, finished off the
last of Dennis’ troops on the table in the process. With Dennis’ American para’s destroyed Ben
finally succumbed to Pete’s demands for re-enforcements and sent a platoon of
Puma armoured cars across the main town bridge to confront the British Stuarts
which, following the demise of Petes last AT guns, were now advancing
swiftly. They failed to do enough damage
to them to drive them off however, and with the agreed time upon us the game
was drawn to a conclusion, time to count objectives.
The German counter attack fails as Chris' panthers fall prey to James' paras in the woods. |
The Results:
The Germans under Ben and Chris had successfully cleared
the town of para’s, and as a consequence held the crossroads and the Western
Bridge, while a combination of Pete’s SS and the Puma’s now held the far end of
the Southern main bridge into the town having slowed down the British advance. My panzergrenadiers looked to have claimed
the fuel tank just off the main road but the pesky British Stuarts were just
close enough to contest it, while the windmill was lost to us following the
demise of my pioneers.
The Allies had claimed the monastery with Davids troops,
and the farm with Phil’s, easily due to Pete’s ignorance of the Allies
objectives and subsequent withdrawal (which was almost certainly the best
action anyway due to the volume of Allied armour heading that way). James’ paras held the ford, which the Germans
remained oblivious of until the very end, while none of the Allied armour was
able to reach the Windmill to claim that thanks to its positioning up a steep
hill. The crossroads and the town end of
the Southern bridge had been valiantly contested by Dennis until the very end
but he succumbed to the inevitable as Ben and Chris poured troops in. Overall 3 objectives a piece, and a draw, and
in the words of the victory conditions; A Draw - no strategic success achieved
for either side, the Yanks get to take over the running of the war, and the
senior Germans are called back to Berlin for “a chat”.
Post-Battle Analysis:
It worked out quite well in the end, although
the original plan called for more para’s and fewer Allied armour, but with a
last second loss of a player it had to be balanced up a bit. This meant Pete’s SS and my Panzers stood
little chance of doing more than delaying the armour, which Pete did with more
success than me, although credit to the Allied players who really went for it
with very aggressive attacks – they could have stopped and tried snipping but
pushed on under the driving influence and example of the Welsh. The Para’s almost did their job, with Dennis
losing a massive 2,500pts+ in the town against the excellent defence of Ben and
Chris, but sticking it out until the end, causing them a fair bit of worry. James did several good jobs; sticking a knife
in my Panzers back, claiming the ford, and blocking the Panther
re-enforcements. Overall everyone seemed
to have a good time, the scenario came out roughly balanced, and that’s all you
can really ask for.
No comments:
Post a Comment