Friday 27 September 2013

Race For The Rhine - Part 2: The Players & The Round 1 Matchups

Entries for the campaign are now closed, and the participants are:

For the do-gooding Allies:
Andy Canham - USA
James Underwood – USA
Phil Tomkinson - God knows, possibly Canadian, British or Indian??
Aidan Holman - British and knows it.
Dave Winter - USA
Red Pendrigh – Welsh
Luke Taylor - USA
Paul - British 

For the fine up-standing Germans:
David Astbury
Dennis Wong
Ben
Pete Derrick
Rick Andrews
Ian Shaw
Blue Team Dave
James

I have deliberately omitted the choice of army/companies for the above, so there may be a few surprises in Round 1.  I will add these in once that is completed.

The Round 1 Draw:

Made on the evening of Thursday 26th September in front of numerous witnesses, and with an independant pulling out the numbers from an expensively obtained plastic bag, Round 1 has thrown up a few tasty matchups.  Games to be played before the 6th November please, if we're all finished by then we can advance the timetable.

Allies
Axis
Andy Canham Vs Ben
James Underwood Vs Rick Andrews
Phil Tomkinson Vs Ian Shaw
Aidam Holman Vs Pete Derrick
Dave Winter Vs Dennis Wong
Red Pendrigh Vs David Astbury
Luke Taylor Vs Blue Team Dave
Paul Vs James

Post Game:
After each game I need from each player:
  • The result in victory points.
  • The % of your army destroyed in that game.
  • Any platoons you have lost permanently, or purchased back.

Any details about the game; scenario etc, would also be handy because I can put them into a monthly report to enable sorrows and victories to be relived in black type.


Tuesday 10 September 2013

Race For The Rhine – Part 1

I’ve thrown together an idea for a short late war Flames of War campaign using input from a few different people.  The catalyst for this is Phil, who originally envisaged a FOW tournament, with victory points and league tables.  I felt this would work better, and be more interesting to play in if it was styled more as a campaign, but keeping the victory points and overall victor of a tournament.  As well as Phil, other people who have contributed ideas so far include Dennis, Peter, Dave H, Aidan, and James.  So here goes:




Background:

Following the partial success of Operation Market Garden, and other allied actions, the Axis forces are now in full retreat towards their next best line of defence; the River Rhine.  If they are able to reach it they have a chance of stemming the tide, although only if someone remembers to blow up the bridge at Remagen obviously….

In this campaign you command your company as it fights its way either to safety on the banks of the Rhine, or to prevent the enemy escaping retribution and a good kicking and shorten the war.  Just as in the actual event your forces will be limited, and casualties could be heavy so you will need to preserve your troops lives – plus nobody wants to die this late on surely?


The Mechanics: Technical Time

This is a short campaign, covering a scant 4 rounds of play where each player and their army is only required to play one battle a round – with a month counting as a round.  This is similar to the Bloodbowl tournament where each player only has to play one game a month so that FOW doesn’t dominate existence, and players are not pressured to get games in. 
  • Games are to be played up to a total of 1750pts, although it is not compulsory to take this many, and if one side wishes to conserve their men by taking fewer points that’s fine, as long as they don’t exceed the 1750pt maximum.
  • Matchups will be drawn randomly for the first round, and then based on players standing from the second onwards.  For example the Axis player with the highest points total (total of the league if you will) will face the Allied player with the highest total, then 2nd against 2nd and so on.  You may only play each opponent once, so you will get to play 4 different armies.
  • Games will be played using the scenarios from the book, players should roll to pick a random one from the below table of the more balanced ones:

1]. Free For All (pg276)
2]. Encounter (pg277)
3]. Fighting Withdrawal (pg283)
4]. Dust Up (pg278)
5]. No Retreat (pg279)
6]. Break Through (pg286)

  • Players will gain victory points for each game they play following the rules for this in the FOW rulebook (e.g. 5-2 in the victors favour, if the victor only lost 1 platoon).  At the end of the campaign the player with the most victory points is the winner, while the side (Axis/Allies) with the most combined victory points is the winning side (divided by the number of players) – should your personal campaign be going terribly rest assured you can still cut the hamstrings of the opposition and win your side the overall victory!  A draw will of course mean I will have to come up with some sort of nasty bridge-related scenario to decide a winner….Don’t draw, I haven’t a bridge.
  • After each battle both players should send me their result, let me know which option box (if any) they have lost or purchased back, update their own copy of their army list with any lost/purchased boxes, and finally send me the % of their army that they lost during the battle.  So if they started with 1750pts, and lost units totalling 950pts then they have lost 54% (round up) of their army.
  • On the eventuality that two players end up on the same number of points then the deciding factor will be the overall loss % of each player (see above) – heavy losses will weight you down, lighter losses will help, the player with a lower loss % will finish higher.  The exception to this will be the top spot.  If two players are tied for 1st place then they have to play one last Playoff game, with the winner getting 1 victory point which will take them top.


Schedule:

Better have one of these – below are each round, and the date by which games in that round should have been played.  If a player is unable to complete a game for whatever reason, or concedes part the way in then they automatically lose 6-1.
Round 1 – to be played by the 6th November.
Round 2 – to be played by the 4th December.
Round 3 – to be played by the 1st January.

Round 4 – to the played by the 5th February.


Choosing your army:

Each player must choose a legal late war company at the start of the campaign (e.g. a Panzer Kompanie, or an American Rifle Company) and they will use that specific company for every game. This should be from a late war Western Front list if at all possible, more closer to the right period the better, but if (like me) you’ve only got Grey Wolf then don’t worry, your force will still fit in.  No Russians etc please!
  • Each player should make 2 photo-copies of their force organisation chart, one for themselves and one for the tournament organiser (Rick); if a platoon they are using is wiped out during a game then that option box on the chart is no longer available to them for the rest of the campaign – if your 88’s are destroyed in game one you’ve lost them and clearly the high command haven’t the reserves, or the faith in your ability, to send you any more or anything similar!
  • The photo-copy is necessary so your opponent can witness you sadly crossing that option out at the end of the battle.  Core options (the compulsory choice ones – HQ etc) are always renewable, and can be changed in their consistency each game (e.g. you can choose to have your HQ armed with panzerfausts one week, and just rifles the next).
  • This rule means players have to think carefully about what they are taking, and whether they want to risk their troops in the next game, hence the choice of playing with up to 1750pts.  Players can purchase options which have been lost back by using victory points – 2 victory points which they have previously earned can be sacrificed to regain an option.
  • No special warrior characters are allowed – Patton is too scary.
  • Clarification – platoons that split into multiple patrols (e.g. German heavy panzerspah) are only wiped out if all teams from all patrols are destroyed.
  • Players should be very clear on what is a support option and what is a combat option if the same option can appear in both – for example being able to field Panzer IV platoons in both. 



The two sides, multiple games & dropping out:

This system requires at least 4 players to be on each side, and also allows for there to be an uneven balance in the numbers of players, for example if there are 5 Germans and only 4 Allied players then the allies will have got their months game in before one of the Germans can.  In this case an Allied player can play a second game using their army option available at the start of that month, but they do not gain any additional victory points, only the Germans gain points or suffer casualties for the game.

If a player has to drop out for whatever reason, or is unable to fulfil the 4 games, then they are unable to win the campaign regardless of how many VP’s they have already accrued.  Their side keeps the points towards overall allied/axis victory however.


Starting the Campaign & Scoring:

The campaign will start in October, and each players choice of company should be in by the first Thursday (3rd October). 

I will keep score and players should report their results to me, along with which platoons they have lost, at the end of their game.  I’ll post monthly results and points totals as they come in.


Edited & Updated 23/9/13

New Beginnings

Hello, and welcome to a new blog!  In the following few months a Flames Of War campaign is going to be played, primarily at the Deeside Defenders wargaming club, and rather than lose the results and updates in my usual Stonebridge blog I’ve decided to split them out to a new one.  This blog will also probably include reports, pictures etc of large battles, tournaments and other campaigns from various Flames Of War exploits.  Some of them may be entertaining, some bland, and some worthy of Oscar nomination for worse soundtrack. For older FOW punchups please see my other blog, because I'm damned if I'm going to transfer it all.

Warning: While some content may be historically accurate, much will probably be roughly based on something that happened and played out with vaguely accurate forces.  Those seeking historical accuracy and perfection should be prepared to be disappointed.  Meanwhile those simply after FOW entertainment have only a 50% chance of severe disappointment.


For now it’ll focus on the Race To The Rhine campaign, with regular results updates, hopefully accompanied by pictures of Tigers sinking slowly into ice-covered lakes.  Well, we can but hope.